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The weight of the fish you catch is random, but you will probably beat most of them on your first try when using the Wonderboy fishing rod (you almost never break the records with the first two fishing rods). This can only be done at fishing spots that say "Hard" on the map. It shows the weight of the fish you need to catch on the board. There is a fishing board in every region's headquarters (Fall's End, Hope County Jail, and Wolf's Den).
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Equip the Wonderboy fishing rod to increase the odds of catching bigger fish. Old Betsy Fishing Rod: Beat each region's records at the hard fishing spots. You must complete the following three quests for her: "Tools Of The Trade", "Gone Fishin'", and "The Admiral".Ĥ. She is found at "Dylan's Master Bait Shop" fast travel point in Jacob's region. Wonderboy Fishing Rod: Successfully complete Skylar's questline. Natural Fishing Rod: Buy it at any shop for $800.ģ. Basic Fishing Rod: Buy it at any shop for $300 (also found at every fishing spot for free).Ģ.
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Successfully complete the indicated task to unlock the corresponding fishing rod:ġ. You must select the correct flies for each fish (Salmon, Bass, Trout, Sturgeon). With this perk, you scroll over the rod in the utility wheel and press Triangle to change the flies (lure). Before you begin, it is highly recommended to first unlock the "Fisher King" perk for four perk points. The rods are listed under "Weapons", "Fishing Rods". You can view all of them and their requirements at every shop in the game. All fishing rods and hard fishing spots.Remember: If enemies see you, and you haven't disabled nearby alarms, they will call for backup. Use your binoculars to tag foes and then decide what the best course of action is. Secret 1973 SSR Pygmalion muscle car.Īlways survey an area before you try to take it.Easy "Fertilizing The Land" achievement.You'll also trigger the Mountain Armed Convoy side mission. There's an arcade machine here, as well as 40 silver bars by the boombox.įollow your marker and talk to the not-entirely-pleasant locals to get the Missing in Action, Gearing Up, and Radio Silence missions. Go down this passage for a long cutscene, which eventually ends with you recuperating in the local militia base. Take the stairs up, jumping gaps where required.Īt the stairtop, look for the abyssal doorway. The next & last stage is more stairs, but these ones are broken, and mildly on fire. Run and gun through here for another corridor with another weapon pickup. This next and last section is the hardest one to clear pacifistically- you'll find yourself in the cross fire of multiple enemies in multiple positions, around a fountain. A giant bloodstain will indicate the exit to your left, along with an assault rifle.
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Baddies will be hidden in little dead ends, but push, punch, or pew-pew past them. The next section is hotel-like corridors. You can use the same doorway to dash/sneak past these guys if you'd rather. You can vault the stage to take them out head-on, or go all the way left (past the tv) to flank them through a doorway. The next section has four guys in a stage+stairwell area. Take out those two guys (though you can run past them), and run out to score an pistol SMG (though you don't have to take it). You'll start in the filmstrip room, with a pistol on the table.
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If you die, you restart nigh-immediately, Miami Hotline style, so feel free to cut loose. It's also a great place to score some sidearm takedowns (though any perk points you earn this way won't be awarded until after the mission completes). If it helps, this is at least partly a hallucination. The Deputy doesn't know any non-lethal takedowns, so you're pretty much going to be killing these people. Jacob's archers will shoot you with poison arrows, and you'll wake up in detention.Īfter the show & tell portion is over, you'll be thrust into a kill-or-be-killed situation with the other captives. Tick off Jacob enough, and he'll send his hunters for you.Īs with the other boss-story missions, your capture here is unavoidable.